Once the elevator stops, step out and activate the eggs. Head back into the elevator to let the spiders come to you easily funneling them into your light. Kill them all and climb the ladder opposite to the elevator. Head through the tunnel and then go to the right up the ramp. At the top you will have to fight 4 spiders.
As you get to the top there is a room. At the entrance of this room is a trap, disarm it and head in for a serious amount of ammo and other goodies. Exit this room, turn left and on the right wall is a lever to press.
Pressing the lever will drop the metal ledge and cause a number of spiders to spawn, kill them. Once the spiders are dealt with head across to the opposite side and open the door. Head up the stairs and in front of you will be a switch to interact.
This opens two metal ledges. Walk out onto one and flamethrower the ledge that is struggling to open, once down make your way around to the ladder.
After climbing the ladder move around the platform and flamethrower the barrier. Go inside and on the right is an open doorway. Look for the wire trap to disarm and loot the contents within. Leave this room, turn right and head into a room with stairs go up them and open the door at the top. In the next area look for another barrier to burn with the flamethrower, then climb the ladder that is revealed. After climbing the ladder turn left and look for the door on the left to open.
Inside is a large spider ambush and also a trap to the left leading to the adjacent area. You can either kill these or run to the left and make your way through the room to find a battery charger, which will switch all the lights on. Once the spiders are killed, exit these rooms.
As you exit the room look in front of you for another small lever. Interact with it to drop the metal ledges. Step inside the area where the metal ledges dropped and take out the first wave of spiders. Next, go into the room where the door opened to the left of you.
Inside this room is a lever. It is located in the middle of the room on the right side attached to a console. Pull this to get an elevator to drop down and this starts an endless wave of spiders. Defend this ambush until the elevator turns up in the middle room where the metal ledges dropped, run to this and this takes you to freedom and unlocks the achievement.
You are in control of Pavel. You can do this one of two ways, either stealth it or just run and gun it through the level. It can be easy to get lost as you do not have a compass to navigate through this level. Once the guard approaches you, take him out and leave the room, making sure to pick up your headlamp and charger on the way out.
To the left of the way out is a battery charger. Interact with it to open the gate. Head up the ramp and through the door. Immediately pick up the knife from the desk in front of you an wait for the guard to kill him. Once he is dead loot his gun and head down the corridor and through the door. Switch off the light and wait for the guards to stop talking, quickly take out the one who is walking away. Now either go loud, or sneak around and kill the guards within. Take the corridor leading to the closed door and go through.
Turn out the light and sneak along the corridor to quietly take out the patrolling guard. Turn left at the end of the corridor. Be prepared to kill a number of heavily armed guards. Alternatively if you hug the right side of the wall and sneak to the right of the containers you can go into the room at the end.
Inside this room there is a fuse board that is sparking. Take the throwing knife out of this fuse board and it will cut out the electrics allowing you to stealth past the guards.
You have to wait for the heavily armed guard near the door to move into the firing range to check the results. Whichever option you chose, once the guards are dealt with, head up the stairs found in the room where the guards were. To the right and to the left are patrolling guards, kill the right one first quietly, then dispose of the left one.
In the room next to the left guard you will see a guard stood smoking. Quickly kill him and on the wall is a lever to interact with. Now walk to where you killed the other guard after walking up the stairs and you should see an open doorway. Go inside and open the door.
Edge forward and look for the trap straight in front of you; disarm it. Go into the pipe and be quick as this pipe is radioactive and will hurt you. After exiting the pipe drop down and take care of the guard below having a smoke. This next area has guards all over the place.
It is entirely your choice: either go all guns blazing or stealth. If you choose to stealth ensure that you switch off lights as you go. This option is pretty easy as the guards are well spread out. Find you way into the next area; where you first drop down from the pipe head across the bridge where the guard is smoking. In the little hut next to him is a small switch on the wall; interact with it. Head across the small wooden bridge leading to an area with a number of guards.
As you go across there will be a lookout in the small wooden hut in front of you. Either use a throwing knife or silenced weapon to head shoot him. Turn right and look for the door with the green light above it. Once you have gone through the door, turn left and follow the room around. Jump a small gap and look to the right to see an open doorway. On the other side of this is a trap so disarm it. Turn left and open the door at the end. Into the next area, turn left and you will see a room full of guards.
Unfortunately not much choice here, you will have to shoot your way through. If you want to make it a little easier though, stealth hug the right wall. Wait for the patrolling guard to turn around and kill him. Staying on the right sneak around and take out the next patrolling guard. Now kill the guards in this room and follow the bridges across to the other side of the room and to the cage door; enter it. Head to the end of the corridor and take a right.
Then turn left and head up the stairs and open the door leading to a bar. Once in the bar feel free to buy a drink, watch a dance and visit the fortune teller. When you are done look for the railcar and when you enter it you will get the achievement. Heads Up! During this bonus level we control Ulhman. We start off by derailing a train.
Turn left and crouch under the debris to meet up with Khan. Follow Khan to the blast door and on the left side is a battery charger. Interact with it and go through the blast door. Now just follow Khan. If you want to see creepy hallucinations look for side rooms and enjoy. Follow Khan through the train. When you have the hallucination keep walking forward until you are woke up. Continue to follow Khan and listen to his instructions. Drop down the pipe and head into the vent shaft.
When Khan shouts 'a lighter now' make sure you light his torch and hide behind him to prevent get killed by the rats, continue hiding behind him when you drop down into next area.
After the barrel is set alight, turn around and look to the left for a door and enter it. Follow the corridor around to another door. In this room there is a battery charger interact with it and kill the Nosalis that will attack you from behind.
Return to Khan, taking out the 2 Nosalis waiting for you in the corridor. Khan will tell you 'That's not quite enough'. Look to the left to see another door; go through this. After entering this area, look for the red door and in here is a Nosalis to kill. Use the battery charger on the wall and return to Khan.
Prepare for a Nosalis to jump at you from the left. After returning to Khan, stay still until the Anomaly has passed and follow Khan to the stairs.
Head up and open the door. Follow Khan, leading to a cutscene with two guys around a fire. After this cutscente you have a firefight with Nosalis. Survive the first wave and then after a short conversation follow another chap to another area of the Metro. After your friend is killed, walk forward with the train on your left side.
You can breathe here without gas mask unlikely to the previous level. Proceed to the cutscene in which you will find documents with the location of D6. Have a short rest between action levels.
This one has several cutscenes and a lot of vendors in Sparta. Buy new equipment, weapons, ammo, and supplies, upgrade your items and spend all money. This is your last chance to interact with vendors. You are near the end of the mission. Make your way on the railcar to the locked door of D6. Survive several waves of enemies and NPCs will open the door.
Your main goal here is a little different than killing. Continue your journey, but without mates. Rangers are separated from you by a broken door. This level shows that developers were a little tired of designing this chapter as there are a lot of similar missions. Have patience and you will be rewarded with a strange ending of this level.
But here are a few mutants so you can have a rest. Pursue the main goal and try to locate a control panel of missiles. For that find an elevator and go to the lowest level of D6. Find a terrible Biomass in the reactor of D6 and weaken in a long fight. You cannot kill it so just follow instructions of Miller. Be aware of high radiation from the Biomass.
That is the last level of a chapter. Say «bye» to Ulman and proceed with Miller to Ostankino Tower. During this level, you can grab some cool weapons including Kalash Wear your gas mask to the next level will start immediately on the surface. Reach Ostankino Tower, explore it and be ready to choose the fate of the world and Dark Ones:. Do you remember Prologue?
Here it continues. Push mutants back and enter your final destination. The elevator of Ostankino Tower still works, but it will break near the top. Enjoy the cinematic action and move through several Demons. Left wounded Miller in a safe place after Demon hits him. Here we are. The final of the game. Find yourself in the trance created by Dark Ones. You can die here so make some saves. Move in the vision and try to avoid Dark Ones. The exact ending depends on your moral points as well as on your final decision where to shoot.
Well, endings are provided in our big guide about Metro Check it if you want to read some spoilers. Or explore the game without them! Video games are entertaining. A simple but truthful statement. Since the golden age of the arcade, various types and genres of video games have brought millions of people the entertainment that could never be matched.
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Gamespedition — user generated content, for users. Vehicle simulation games Life simulation games Construction and management simulation. Soccer games Basketball games Racing games Boardsport games. Metro Mission list Written by Player X. Hunter This level is short and friendly. Chapter 1 — Let the Journey Begin As you are still a newcomer the game remains friendly in this chapter.
It features 2 levels as well, but they become more dynamic: Exhibition It continues previous levels as you are at home called VDNKh station. Chapter 2 — Bourbon This chapter begins right when you will arrive to Riga station. Lost Tunnel In this action level, you will encounter new monsters such as lurkers and human foes called bandits. Lost Catacombs As you are moving away from the bridge there will be more pollution and mutants.
Market This friendly mission lets you buy equipment and weapons. Dead City 1 We congratulate you on the 1st expedition to the surface! Chapter 3 — Khan This chapter replaces your previous companion with Khan.
Prepare to anomalies, mystics and hidden secrets which will be revealed during this chapter: Dry After a successful fight with a horde of monsters makes your way down to the Dry station.
Anomaly Here you have another filler-type mission. Armory During this safe mission, you can buy equipment and weapons or upgrade for them.
Chapter 4 — War During the previous chapter, Artyom discovered that his way to Polis is blocked. Weapons Attachments Ammunition Equipment Vehicles. Community Portal. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. Do you like this video? Play Sound. Tower Pack. Cancel Save. Universal Conquest Wiki. Lost Tunnel. Lost Catacombs. Dead City 1 2.
Trolley Combat. Hole Station 1 2. Black Station. Library 1 2 3. Dark Star. Ostankino Tower 1 2 3. Red Line 1 2. Dark Water.
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