The major change in this year came from the radical alterations to the tournament structure. The double round robin was scrapped, replaced instead with a bracket based system. At the beginning of the Cup, the 18 teams were randomly sorted into three brackets named Alabriss, Minitheus, and Vaeolus. For the next six days, teams then played other teams from within their brackets playing one randomly assigned team twice.
At the end of the six days, points were awarded to teams based on their ranking within the brackets. The Cup consisted of 4 rounds in this method, with later rounds being worth more points than others.
It is still unclear how exactly bracket standings were determined, but it is known that results of daily matches were not used.
At the end of round 4, there was a rest day on the 25th of June. However, teams lower down the standings table did not play a tie breaker match. This meant that for the first time in Altador Cup history, the final standings included ties.
Each awarded separate prizes from the main Cup. Upon signing up for a team, users once again received the wearable frame themed around their team. After the Cup, users were awarded prizes and trophies separate from the staff tournament based on participation.
It kept the majority of the bracket format from the previous year. An extra round of brackets was added to bring the total to 5. Within each bracket, the total days of play were shortened from 6 to 5. A number of other changes were originally listed in the rules page when the Cup launched, but they ultimately did not happen and were eventually removed from the rules page mid-Cup. Again, because non-podium ties were not played, this year's final standings included ties. Upon signing up for a team, users were once again awarded a wearable frame themed around their team.
This item was later awarded through the prize shop, making it the only non-exclusive loyalty reward so far. The most significant change was a reduction in the caps on maximum score sends.
The format of both the staff tournament and NC Area were largely unchanged, with the NC Area taking place in the Altador city at large rather than the stadium itself. It kept the exact format of the previous year, with teams even facing each other with the same schedule. Although non-podium ties were not officially played, an unannounced tie breaker between Krawk Island and Meridell was put in place by TNT which meant that there were no official ties in the results. The format of both the staff tournament and NC Area were largely unchanged, with the NC Area taking place in the past of the Altador cup.
It kept a similar format to the previous year, with the exception that the final bracket was altered to put similarly placed teams near each other. Once again, non-podium tie breakers were not played, resulting in some of the standings being tied. The format of both the staff tournament and NC Area were largely unchanged, with the NC Area taking place in the backstage parts of the Altador cup. It changed the format to a single round robin followed by a finals bracket similar to those from the bracket system of the previous year.
The format of both the staff tournament and NC Area were largely unchanged, with the NC Area taking inspiration from the winners of the previous Altador cup.
It kept the format of the previous year. The format of both the staff tournament and NC Area were largely unchanged, with the NC Area taking inspiration from the council members of Altador. The loyalty bonuses from the ACV returned, with the addition of the Plushie Yooyu for those who participated in 12 Cups. The fourteenth Altador Cup began on June 4th, Year 21 , and lasted until July 7th though competitive play ended on June 30th. The format of both the staff tournament and NC Area were largely unchanged, with the NC Area taking inspiration from the culture of Altador.
The fifteenth Altador Cup began on June 2nd, Year 22 , and lasted until July 3rd though competitive play ended on June 27th. It kept the format of the previous year, however the standings were scored differently in that only finals bracket performance was reflected in final placing. The sixteenth Altador Cup began on June 7th, Year 22 , and lasted until July 8th though competitive play ended on July 2nd.
For the first four years, the Altador Cup Tournament consisted of sixteen teams representing the lands of Neopia. Following the introduction of Shenkuu , one team sat out each year to keep the numbers even, until the discovery of Moltara allowed a full roster of eighteen teams to play in Altador Cup V. Users could only support one team in a season, and could only switch between teams in the first season Altador Cup I , between rounds.
The first team to cancel participation was Kreludor for Altador Cup II - in a statement by Derlyn Fonnet , this was due to a malfunctioning gravity generator leading to reduced "muscle and bone" density. The following year they returned to the competition, but Kiko Lake could not participate due to travel issues.
Brightvale was unable to participate in Altador Cup IV as King Hagan thought it would make the country harder to govern. An additional team is available each year as the practice team, from Jelly World. While the members of the team are unknown, it's known the Goalkeeper is a Jelly Kougra and the forwards a Jelly Kau and Usul.
Nowadays, all the players are Jelly Chias. Added in the games, Slushie Slinger is an game users could play for lower points besides playing Yooyuball. Depending on what team the user joined, the Slushie Concession Stand would be the team's official slushie stand. Players would lose a life every time an empty slushie bottle falls to the floor or the customers reach the end of the counter.
A further alternative to normal game play, this game featured recurring character the Techo Fanatic. Added in the games, Make Some Noise is an game users could play for lower points besides playing Yooyuball. Assuming the role of the Techo Fanatic , users must cheer as loud as they can by tapping two randomly chosen keys together, raising the sound meter, for as long as they can in 30 seconds, then though this is not necessary pressing the spacebar before the time runs out.
Depending on what team the user joined, the Techo Fanatic would be seen wearing that teams shirt, and cheering for them. Shootout Showdown is a game added as apart of the games. The player takes control of a Yooyuball player and tries to score goals against the opponent's Keeper. The aim is for the player to score 5 goals as quickly as possible, within 60 seconds, without missing or letting the Keeper save their shots.
They did this in , and again in In to , they did it annually. Neopets Wiki Explore. Wiki Info. There are also power-ups and different types of Yooyu that all have their own unique movement styles. This includes the Faerie Yooyu that can float above the field, flying in an arc, as well as the Mutan Yooyu, which is highly unpredictable.
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