Why is arma 2 so popular




















View Community Hub. Reviews bit-tech. The simulation of a combat environment is so effective, the engine forms the basis for training simulators used by real armies the world over. Although ARMA II is set in the fictional ex-soviet state of 'Chernarus' the gameworld is actually a square kilometer chunk of the real world!

ARMA II's highly detailed landscape is a meticulous facsimile of real terrain, modeled using extensive geographical data.

This recreated region is brought to life with spectacular environmental effects and populated with dynamic civilian settlements and wildlife. Wild animals roam the atmospheric forests while the people of Chernarus try to live out their lives among the war-torn streets. The 27th U. This elite five-man team are about to fall down the rabbit hole, trapped in a war not only for control of the country, but the hearts and minds of its people.

With the might of the USMC offshore and the Russians anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge All units react on actual game situation. See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 2, Positive 1, Negative All 2, Steam Purchasers 1, Other All Languages 2, Your Languages 1, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. The "basebuilding" is semi-alright Wasteland's biggest 'fail point' though is , it's dependant on having enough players to fight each other.

Otherwise, it's very boring It's like Afflikti0n View Profile View Posts. Originally posted by awfrailey :.

Well, two options for Chernarus Tonic's older arma2 wasteland got on Armaholic, or the version found via Google or github. I hadn't looked in a couple of years to know if any of that is avaliable still I'm sure what's on armaholic is for sure. Like I said the version which allegedly was stolen from Sumatra , renammed and some scripts added in to "whitelist admins" Spawning in places everyone in Debug area far outside the map.

I tried changing the player scripts so that it'd work properly, but never got it to work. I tried many times to contact on thier forums, asking for help fixing the issue. They either didn't respond at all, or did not respond nicely I have no idea why the same script wouldn't work on the Chernarus version , but it never did function properly.

That was my findings anyways. When I was into wasteland , most other people were not Out of five months , my server logs showed my restarts , me logging in, and two other people , only one stayed around for about an hour, by himself Wasn't worth spending money on a unused, empty server on my end, so I shut it down. Going back to the original question If wasteland would be popular or played Nowadays, kind of up in the air. Most that are around arma2 Co at all , is the majority play DayZ mods of some sort.

The second minority is split between Russian modded servers , and "Life servers" We have a Russian modder on the DaiZy single player dayz mods forums , and from what I can understand from bad google translation from him, is that Russians have been able to mod incredible stuff for Arma2 , most will not leave arma2 , despite Arma3's and other games now "popularity" So, thats why you see alot of Russian Servers , or Russians playing on servers At least, thats my assesment Most of what kills the game for me on those, is purely miscommunication, or not knowing what the heck is going on.

I don't know. I was more enthralled with it than DayZ mods , hence why I found a copy and server files , and rented a server host for it But when you've got a group of people that buy into collaborating on an experience together--being patient, contributing minor bits of roleplaying through half-authentic, half-Rambo radio comms I can recite the better part of the NATO alphabet thanks to this --that time spent lightly coordinating, positioning yourselves, and building up a playfully-dramatic idea of the ambush you're about to produce is more fun to me than racking up headshots.

It's player-driven narrative. And that sense of ownership can be more valuable than fulfilling a set of plot points someone else has written for you. Most of that is driven by the community of people that you play with-- we've got a great one, as do the folks at Shack Tactical and Tactical Gamer. Having a crew to chew through co-op missions with in ArmA balances the hard, nuanced, nose-in-the-grass realism that's often frustrating in its single-player campaign accounting for bullet drop and recoil; wrangling the vehicle dynamics with a healthy amount of co-op camaraderie and nonsensical multiplayer.

At its best, ArmA resembles you and your eight-year-old friends playing backyard army--taxiing teammates to a sniping point in your tank, chasing down parachuting enemies by motorbike, or firing advanced weapons that you have absolutely no certification in.

Its complexity and improvisational spirit represent some of the essentials of PC gaming, as does its moddability. I'll have more ArmA write-ups for you through the rest of the month and year, assuredly , mostly because I can't help myself from telling people about it. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team.

His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.



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